Dev Log.
Behind the builds and beyond the screen. Explore thoughts from our team.

By Courtney Leonard
•
October 8, 2026
Chris Perry, a developer at ASGS, talks about his new game, Oh!Ware . “It’s a strategy, roguelike based off the classic board game Mancala” explains Chris. Oh!Ware took about a year to make, where Chris did majority of the work solo using Unity, Photoshop, and art assets from itch.io. The only aspects of the game he outsourced were the character sprites and music.

By Courtney Leonard
•
October 8, 2026
Chris Perry, a developer at ASGS, talks about his new game, Oh!Ware . “It’s a strategy, roguelike based off the classic board game Mancala” explains Chris. Oh!Ware took about a year to make, where Chris did majority of the work solo using Unity, Photoshop, and art assets from itch.io. The only aspects of the game he outsourced were the character sprites and music.